Mobs are the core enemies that appear throughout every map. They range from the basic Skelly to more advanced mobs such as the Fairy. There are varying degrees of mobs that spawn throughout each map, as well as map specific mobs. Mobs will continually gain more health after every wave, as well as movement speed the further the waves reached. While all maps may not have the exact same mobs, or even the same mobs spawned at the same wave, the base HP is the same across the board for each mob.
All mobs will have the same health, and health increase on every map, with the exception of certain instances. Such instances include FabGraveyard, which is the hardest map and enemies spawn with increased health, and other exceptions would be mobs spawning at different rates in a map. For example, all Witch mobs gain +3 health per wave, but Witches do not always spawn at the same wave for every map, meaning they would have different health in a variety of maps pertaining to their unique spawn wave although a witch on Peacelands and a Witch on Speedway would have the exact same health if they are on the same wave.
| Mob Info | ||
|---|---|---|
| Base HP | 16 | |
| HP Increase Per Wave | +8 | |
| Hard Base HP | 64 | |
| Hard Increase Per Wave | +32 | |
| Spawn Rate | High | |
| Speed | Moderate | |
Skelly is the most common enemy in the game, appearing in every single map and wave, with the exception of some boss waves. Skellys have moderate movement speed with average health. They will take up the bulk of all mobs in every map and can quickly become overwhelming during higher waves as they gain the most health after a boss wave in comparison to other mobs.
| Mob Info | ||
|---|---|---|
| Base HP | 38 | |
| HP Increase Per Wave | +3 | |
| Hard Base HP | 152 | |
| Hard Increase Per Wave | +12 | |
| Spawn Rate | Low | |
| Speed | Moderate | |
The Witch is a moderate moving, low spawn rate mob with low health on normal mode. On hard mode however, the Witch will have more health than the Skelly for a couple of waves. Given enough time, A witch will eventually stop moving and spawn a group of Skellys before moving again. If a Witch is not dealt with it can add greatly increase the amount of mobs throughout the map. The Witch typically has the lowest health and has the lowest HP increase per wave out of every non map specific mob.
| Mob Info | ||
|---|---|---|
| Base HP | 34 | |
| HP Increase Per Wave | +9 | |
| Hard Base HP | 272 | |
| Hard Increase Per Wave | +72 | |
| Spawn Rate | Low | |
| Speed | Fast | |
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The Kratze is one of the first fast mobs a player will encounter for most maps. The Kratze has fast movement speed and will quickly pass other mobs making it a quick target for leading mob target aim. On hard mode the Kratze gains a significant amount of HP, as well as HP increase per wave making it a difficult mob to deal with in later waves. High health paired with rapid movement speed will cause a players tower to adjust to it's speed, and this will give a chance for other mobs to make their way further through the map. The Kratze and the Gyptian are tied with having the highest HP increase per wave on hard mode.
| Mob Info | ||
|---|---|---|
| Base HP | 53 | |
| HP Increase Per Wave | +8 | |
| Hard Base HP | 424 | |
| Hard Increase Per Wave | +64 | |
| Spawn Rate | Medium | |
| Speed | Moderate | |
Twitchie is a moderate speed high health mob with a unique teleport ability. Twitchie will teleport either forward or backwards every 5 seconds. Twitchie will begin to spawn on wave 11 on every map besides VeryFairy and Peacelands where they will spawn at wave 15 and 16. While the Twitchie has the movement speed as a Skelly, they will usually be at the front of the pack because of their teleport ability.
| Mob Info | ||
|---|---|---|
| Base HP | 22 | |
| HP Increase Per Wave | +7 | |
| Hard Base HP | 88 | |
| Hard Increase Per Wave | +28 | |
| Spawn Rate | Medium | |
| Speed | Slow, Moderate, Fast | |
The Fairy is one of the most unique mobs with the ability the swap between different colors which makes it act differently. The fairy will glow blue if it is neutral with moderate speed, red with rapidly increased speed, and green where it will begin to gain health while moving slowly, regardless if it has taken damage or not. The fairy will spawn at wave 21 for every map with the exception of VeryFairy where it spawns at wave 1.
| Mob Info | ||
|---|---|---|
| Base HP | 5 Armor, 5 Health | |
| HP Increase Per Wave | +1 Armor Every 3rd Wave, +1 Health Every 10th Wave | |
| Hard Base HP | 40 Armor 10 Health | |
| Hard Increase Per Wave | +10 Armor Every 3rd Wave, +2 Health Every 10th Wave | |
| Spawn Rate | Low | |
| Speed | Slow | |
The Armored Skelly is the slowest mob and has the lowest health out of every mob. The Armored Skelly will typically begin to spawn at the later waves, and it will linger in the back of the maze because of it's significantly slow movement speed. Every 3rd iteration of waves the Armored Skelly will gain armor, and every 10th iteration of waves it will gain health. This is based on every 3rd and 10th wave such as 3,6,9,12 and 10,20,30,40 regardless of when the Armored Skelly spawns. If it were to spawn on wave 9 it would gain health the next wave. The Armored Skelly serves as a small roadblock in a grouping of mobs because of it's armor. Even with enough damage, you will have to at least hit it twice.
| Mob Info | ||
|---|---|---|
| Base HP | 14 Armor, 7 Health | |
| HP Increase Per Wave | +4 Armor, +2 Health | |
| Hard Base HP | 35 Armor, 7 Health | |
| Hard Increase Per Wave | +10 Armor, +2 HP | |
| Spawn Rate | Low | |
| Speed | Moderate | |
The Lancer is a late-game mob that will begin to spawn on wave 31 for every map with the exception of Speedway and it's early spawn at wave 11. The Lancer has moderate speed, but once it's armor is taken away it will become significantly slower, so slow in fact that it becomes the slowest mob.
| Mob Info | ||
|---|---|---|
| Base HP | 84 | |
| HP Increase Per Wave | +9 | |
| Hard Base HP | 672 | |
| Hard Increase Per Wave | +72 | |
| Spawn Rate | Low | |
| Speed | Fast | |
The Gyptian is a mob that is unique to CampingIsFun. The Gyptian has high health, fast movement speed, and a low spawn rate. The Gyptian will begin to spawn at wave 5 of CampingIsFun and will also spawn from the boss Dr. Kartofnik. On hard mode the Gyptian will gain a significant amount of health as well as having the highest health increase per wave.
| Mob Info | ||
|---|---|---|
| Base HP | 11 Armor, 5 Health | |
| HP Increase Per Wave | +2 Armor, +1 Health Every 10th Wave | |
| Hard Base HP | 44 Armor, 10 Health | |
| Hard Increase Per Wave | +13 Armor, +2 Health Every 10th Wave | |
| Spawn Rate | Low | |
| Speed | Fast | |
The car is a unique map tied to Speedway. It is a fast mob that is paired with armor making it a dangerous at the higher waves where hundreds of mobs spawn. The car comes in different colors but they all have the same stats. The car can spawn as pink, grey, yellow, blue, purple, and green. Due to it's increased movement speed the Car will usually zoom past the other mobs, leading the pack.
| Mob Info | ||
|---|---|---|
| Base HP | 16 Armor, 15 Health | |
| HP Increase Per Wave | +3 Armor, +5 Health | |
| Hard Base HP | 55 Armor, 30 Health | |
| Hard Increase Per Wave | +13 Armor, +10 Health | |
| Spawn Rate | Low | |
| Speed | Slow | |
The Van is the 2nd unique mob tied to Speedway. The Van is extremely slow, and spawns at the later waves. The Van has gains armor and health each wave as opposed to most other armored mobs. Due to it's slow nature the Van is typically at the back of the mob wave, although it is still faster than the Armored Skelly.