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mobs

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Mobs

Mobs are the core enemies that appear throughout every map. They range from the basic Skelly to more advanced mobs such as the Fairy. There are varying degrees of mobs that spawn throughout each map, as well as map specific mobs. Mobs will continually gain more health after every wave, as well as movement speed the further the waves reached.

Exceptions

All mobs will have the same health, and health increase on every map, with the exception of certain instances. Such instances include FabGraveyard, which is the hardest map and enemies spawn with increased health, and other exceptions would be mobs spawning at different rates in a map. For example, all Witch mobs gain +3 health per wave, but Witches do not always spawn at the same wave for every map, meaning they would have different health in a variety of maps pertaining to their unique spawn wave although a witch on Peacelands and a Witch on Speedway would have the exact same health if they are on the same wave.

Skelly

Mob Info
Base HP 16
HP Increase Per Wave +8
Hard Base HP 64
Hard Increase Per Wave +32
Spawn Rate High
Speed Moderate

Skelly is the most common enemy in the game, appearing in every single map and wave, with the exception of some boss waves. Skellys have moderate movement speed with average health. They will take up the bulk of all mobs in every map and can quickly become overwhelming during higher waves as they gain the most health after a boss wave in comparison to other mobs.


Witch

Mob Info
Base HP 38
HP Increase Per Wave +3
Hard Base HP 152
Hard Increase Per Wave +12
Spawn Rate Low
Speed Moderate

Kratze

Mob Info
Base HP 34
HP Increase Per Wave +9
Hard Base HP 272
Hard Increase Per Wave +72
Spawn Rate Low
Speed Fast

INFO HERE


Twitchie

Mob Info
Base HP 53
HP Increase Per Wave +8
Hard Base HP 424
Hard Increase Per Wave +64
Spawn Rate Medium
Speed Moderate

INFO HERE


Armored Skelly

Mob Info
Base HP 5 Armor, 5 Health
HP Increase Per Wave +1 Armor Every 3rd Wave, +1 Health Every 10th Wave
Hard Base HP 40 Armor 10 Health
Hard Increase Per Wave +10 Armor Every 3rd Wave, +2 Health Every 10th Wave
Spawn Rate Low
Speed Slow

INFO HERE


Lancer

Mob Info
Base HP 14 Armor, 7 Health
HP Increase Per Wave +4 Armor, +2 Health
Hard Base HP 35 Armor, 7 Health
Hard Increase Per Wave +10 Armor, +2 HP
Spawn Rate Low
Speed Moderate

INFO HERE


Gyptian

Mob Info
Base HP 84
HP Increase Per Wave +9
Hard Base HP 672
Hard Increase Per Wave +72
Spawn Rate Low
Speed Fast

INFO HERE


Car

Mob Info
Base HP 11 Armor, 5 Health
HP Increase Per Wave +2 Armor, +1 Health Every 10th Wave
Hard Base HP 44 Armor, 10 Health
Hard Increase Per Wave +13 Armor, +2 Health Every 10th Wave
Spawn Rate Low
Speed Fast

INFO HERE


Van

Mob Info
Base HP 16 Armor, 15 Health
HP Increase Per Wave +3 Armor, +5 Health
Hard Base HP 55 Armor, 30 Health
Hard Increase Per Wave +13 Armor, +10 Health
Spawn Rate Low
Speed Slow

INFO HERE


mobs.1724418021.txt.gz · Last modified: 2024/08/23 16:00 by mallydee